(Make sure you replace the "txt" extension with the "cfg" extension.)Īny commands you put in here will be executed when the game starts up, or when you apply settings in the options menu. If it does not exist, create it by making a new text file and renaming it to " userconfig.cfg"! You should now have the Steam "Half-Life" folder open in your file explorer.Go to the "Local Files" tab and select "Browse".Find Half-Life in your Steam Library game list.How does one do such a thing? I'm so glad you asked!įirstly: we will access / create our config file! (Many commands don't archive automatically when entered through the console.) 4/24/22 - Updated the recommended FOV to 107 (previously was 120)Īny changes you make to settings via commands should be saved in a configuration file to ensure these settings are applied each time the game starts up.I have also attempted to keep this guide free of anything that could be considered a spoiler, for people on their first play-through.Īny console commands provided here can be saved with either method shown below! The exception being launch parameters, which must be put in your game's launch options. This guide may be labeled as a Half-Life guide but, many of the settings here will apply to multiple or even all games running on the GoldSrc engine (such as Counter-Strike, Team Fortress: Classic, and the almighty Ricochet). This guide will inform you of the options you have at your disposal! While Valve has done a pretty good job of keeping their classic titles up-to-date for modern machines, it's become obvious to me over my time as a Half-Life enthusiast that some of the settings these games ship with are sub-optimal. I'll update it soon to reflect the changes. It's all lovely stuff.NOTE: This guide has not been updated for the 25th anniversary! Some of the problems described here have been fixed. TheParryGod deserves a lot of credit also for the way the short is shot, edited, lit, and for whatever 25% of the animation Valve didn't do. The way people shift their weight from foot to foot, or stretch their fingers while holding a weapon it all seems absurdly detailed and natural. There was very little time to appreciate Valve's animation, or anything other than the low wall textures.Ĭonversely, Protectors gives you ample time to see how wonderful it is. I've played Half-Life: Alyx from start to finish and loved it, but I spent a lot of my time with it being afraid, shot at, and hiding behind low walls. I only modify and stitch these together to form a coherent narrative." "Also, I wanted to clarify that about 75% of the character animations you see are presets created by Valve. "The idea for this project has been sitting and morphing in my head since about 2011 when I first got the taste for video editing, stitching together clips from Garry’s Mod in glorious 360p," reads the description under the video. Protectors was created by TheParryGod, who has several other Half-Life machinima shorts on his YouTube channel. No spoilers, in part because there's very little to spoil, but to give you a sense of what to expect: Protectors tells a very brief story about some City 17 citizens taking refuge in a dank hideout, and some Combine soldiers who investigate said hideout. It's six minutes long, beautifully animated, and embedded below. Half-Life: Alyx is a game I think about revisiting near constantly, and a short machinima called Protectors makes a strong case for finally doing so.
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